MAP: Stage 2
Drawing + Color
The lineart is complete!
The cells are organized both by usage and availability—the more time characters spend in the cells, or the more “open” they are, the closer to the center they go1. In order from left to right, top to bottom, counting the tiny slivers of hexes outside the drawing, they are:
Boxes? Containers? Where did she even get all those?
Chamber 0
An ancient “blogging” cell2
More supplies? Is she going somewhere?
Mapping cell3
Sleeping quarters (end of Chapter 4)
Laundry machinery5
Where does food come from?
“Library”
Ancient videogame cell
Storage
Water
Destroyed
The cells in Ascenkor’s domain differ radically from the rest of The Eldernet in three major ways: the walls seem to be a stone surface covered in square indentations, there are plastic and cloth sheets hanging everywhere, and the lighting is mostly open flame. I’ll discuss this more in my next post, but there are three reasons for these three quirks:
The walls are modified to maximize sound absorption and textural/visual noise.
The sheets disconnect and hide what The Eldernet wants to connect and expose.
She has a few rudimentary generators. It’s safer not to use them.
Time to add a little color.
These first spots are areas where I’m certain of the color to use. I wasn’t sure how dark to go for the background or the larger props, so I decided to work on smaller elements and expand from those.
In the next6 post in this particular series, I’ll finish the colors (and the map entirely) and give a little background on the initial development of Ascenkor’s cells.
Conveniently, cells that haven’t appeared yet and that I don’t have as much reference for wind up closer to the outside.
The ancient cells haven’t been “converted” by Ascenkor like the others; they just form a convenient buffer around her domain.
Before Nikola met her, Ascenkor had already spent many years trying (and failing) to map The Eldernet.
Despite the name, Ascenkor doesn’t keep weapons in there. It’s just where she hands them out.
Mainly stolen from disused environment-simulator cells with whirlpools or mechanized pools.
Last.



